Classic Frame
The Classic Frame offers a wide range of frame patterns - from classic wooden frames to festive Christmas decorations, fabric, brick and even animal world patterns (peacock feather, leopard skin, etc). These patterns are available in both editions (plugin and standalone) and lets you generate various frames. You can also load your own texture to generate an unique frame.
The Settings Panel lets choosing a texture to generate a frame and adjust the parameters for the selected frame.
Texture. Select a group from the list and a texture (pattern) from the Texture Library.
The program comes with a rich collection of textures. Textures for the Classic Frame are found under Classic and are grouped in several sets.
Here you can see a group with classic wooden frames, as well as groups with animal textures (peacock feather, leopard skin, etc), bricks, festive elements, etc.
The selected (current) texture is displayed in a square button which also lets opening the Library.
Click on the square, you will see all textures in the selected group (for example, Wooden). Now you can select a texture by clicking on it.
Hint: It is possible to apply your own textures. It can be any image in these formats: JPEG, BMP, TIFF, or PNG.
To load your own texture into AKVIS ArtSuite, select <Custom>… in the list.
Adjust the following parameters for this digital picture frame:
Frame Width. This parameter sets the width of the frame. The values of the parameter vary from 0 to 100%. At 0% there is no frame, at 100% the width of the frame makes a quarter of the minimum image size (as to its width or height). For example, for an image 600 x 800 pixels the 100% width of the frame is calculated as follows: 1/4 from the minimum size (600 px) is 150 pixels.
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| Frame Width = 30% |
Frame Width = 70% |
Texture Brightness. This parameter changes the brightness of the original texture. The values of the parameter vary from 0 to 200%. The brightness of the original texture equals 100%. To darken the frame, set the value of the parameter less than 100%; to brighten the frame, set a value higher than 100%.
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| Texture Brightness = 50% |
Texture Brightness = 130% |
Check-box Flip Texture Vertical. When the check-box is enabled the texture is oriented to the horizontal line, that is top-down. As a result the outer and the inner border of the frame swap over.
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| Check-box Flip Texture Vertical disabled |
Check-box Flip Texture Vertical enabled |
Check-box Scale Image to Frame. When the check-box Scale Image to Frame is enabled, the image is scaled to fit the frame. When the check-box is disabled, the frame overlays the image on it borders.
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Check-box Scale Image to Frame
disabled |
Check-box Scale Image to Frame
enabled |
If the original texture is not perfect, the joins are visible and the frame is uneven. To smooth the joints use the check-boxes: Mirror Texture to Align and Average Brightness. These check-boxes can be used separately or together.
Let's take a texture having uneven brightness - the left part of the texture is brighter than the right.
If you generate a frame using this texture with both check-boxes (Mirror Texture to Align and Average Brightness) disabled, you will have the following picture:
- The check-box Mirror Texture to Align joins textures taking into account their brightness - the bright end of the texture joins the bright end, the dark end joins the dark end. The textures are mirrored in this way to achieve a smooth transition.
- The check-box Average Brightness smoothes the visible texture joints by averaging their brightness.
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Check-box
Mirror Texture to Align
enabled |
Check-boxes
Average Brightness and
Mirror Texture to Align
enabled |
Let's take one more example to show how the parameters Average Brightness and Mirror Texture to Align work. We take the following texture:
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| Check-boxes disabled |
Check-box Mirror Texture to Align enabled |
Check-box Average Brightness enabled |
In this case it is enough to enable the check-box Average Brightness to achieve a good result.
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