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Tutoriel: AKVIS ArtSuite

Texture

 

Désolé, à présent cette information n'est disponible qu'en anglais. La version française sera bientôt affichée.

The Texture effect imitates a drawing on an uneven surface, like paper, brick wall, metallic or ceramic coating

Texture effect

The texture is applied in two stages:

  1. Adjustment of texture properties.

  2. Adjustment of texture application parameters.

  1. It is possible to adjust the following texture properties:

    • Texture. You can select a texture from the Texture Library. To open the Texture Library, double click with the left mouse button on the square box with a texture.

      Texture

      The Texture Library that comes with the program contains several folders. You can select a texture from any folder, but the most suitable are in ''''''''''''' Double-click on the texture to select it.

      It is possible to apply your own textures. For this purpose create and save a pattern into a folder on your computer. The pattern for the classic frame can be square or rectangular and must be saved as a jpg, bmp or png file.

      To load your own texture into AKVIS ArtSuite, open the Texture Library, press the button and select a texture from the dialog box Select user texture.

      To return to the Texture Library without selecting a texture press the button .

    • Scale. The parameter sets the size of the repetitive pattern. By default the Scale is set to 100%. The higher the value of the parameter, the larger is the pattern

    • Scale = 20% Scale = 200%
      Scale = 20% Scale = 200%
    • The check-box Texture Alignment . helps when the initial texture has an uneven pattern. If we apply the texture as it is, we will see texture joins. To avoid it, we should activate the check-box Texture Alignment.

      By default the check-box is disabled. When it is enabled, the procesing time is longer. Therefore, it is advisable to use this check-box only when the image is much larger than the texture and the joins are well visible.

    • Check-box "Texture Alignment" disabled Check-box "Texture Alignment" enabled
      Check-box "Texture Alignment" disabled Check-box "Texture Alignment" enabled
  2. It is possible to adjust the following texture appication parameters:

    • Light Source. Use the dagger on the ball to set the probable light source during the shooting. The position of the light source influences the texture wrapping. To change the position of the light source, left-click on the required point of the ball

    • Light Source

    • Brightness. The parameter allows changing the texture brightness. The values of the parameter vary between 0 and 150. The brightness of the original texture is 90. The higher the value of the parameter, the lighter is the texture. As a result, the output image get lighter.

    • Brightness = 10 Brightness = 90
      Brightness = 10 Brightness = 90
    • Embossment. The parameter allows embossing the texture. The values of the parameter vary between 0 and 150. At 0, the texture is flat. As you increase the value of the parameter, the texture gets more prominent

    • Embossment = 30 Embossment = 150
      Embossment = 30 Embossment = 150
    • Reveal Texture. The parameter defines to what extent the texture is shown through the image. The values of the parameter vary between 0 and 40. The higher the value, the more distinct is the texture and the less visible is the original image. The higher value of the parameter also increases the influence of the Brightness parameter and the texture contrast

    • Reveal Texture = 10 Reveal Texture = 35
      Reveal Texture = 10 Reveal Texture = 35
    • Distortion. The parameter defines the clearness of the resulting image. The values of the parameter vary between 0 and 50. The higher the value of the parameter, the more distorted and blurred is the image.

    • Distortion = 5 Distortion = 50
      Distortion = 5 Distortion = 50

Hint:

Most part of the processing time is taken by the first stage (texture generation). Therefore, it is recommended to adjust the texture's properties at first. Then you can try different settings for texture application parameters.

 

 
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