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Tutorial: AKVIS LightShop

MaskSector

 

MaskSector modifier allows cutting a sector and/or a hole in an element.

The Blob element The Bolb element transformed with the MaskSector modifier

The Sector Size parameter sets the part of the element (in degrees) to be drawn: the whole element is 360 degrees, 3/4 of an element – 270 degrees, half of an element - 180 degrees.
Sector Size = 360 Sector Size = 270 Sector Size = 180
Sector Size = 360 Sector Size = 270 Sector Size = 180

The Angle parameter allows turning a part of an element in any direction. Angle is set in degrees from 0 to 360. The element is turned anticlockwise.
Angle = 0 Angle = 120 Angle = 200
Angle = 0 Angle = 120 Angle = 200

The Hole Radius parameter sets the radius for a hole cut inside an element. The center of a hole will coincide with the center of a light effect, and not that of an element. If the element's center coincides with the light effect center, the hole will be cut off the center of the element.
Hole Radius = 20% Hole Radius = 60%, element center coincides with light effect center Hole Radius = 60%, element center does not coincide with light effect center
Hole Radius = 20% Hole Radius = 60%,
element center
coincides with
light effect center
Hole Radius = 60%,
element center
does not coincide with
light effect center

The Softness parameter sets the softness of the cut edges: the higher is the value, the softer are the edges, with the Softness=0 the edges are hard.
Softness = 0% Softness = 10% Softness = 50%
Softness = 0% Softness = 10% Softness = 50%

 
How It Works How It Works
   — Workspace — Workspace
   — Applying a Light Effect — Applying a Light Effect
   — Editing Light Effects — Editing Light Effects
   — Creating new light effects — Creating new light effects
   — Common parameters — Common parameters
   — Options — Options
Elements and Their Parameters Elements and Their Parameters
   — Blob — Blob
   — Ring — Ring
   — Rays — Rays
   — Stripe — Stripe
   — Particles — Particles
   — SpikeBall — SpikeBall
   — PolySpikeBall — PolySpikeBall
   — PhotonSpikeBall — PhotonSpikeBall
Modifiers Modifiers
   — Scale — Scale
   — Rotate — Rotate
   — Move — Move
   — Flower — Flower
   — Star — Star
   — Whirlpool — Whirlpool
   — MaskSector — MaskSector
   — Fractal — Fractal
   — Inferno — Inferno
Examples Examples
   — Thunder and Lightning — Thunder and Lightning
   — Firework over the City — Firework over the City
   — Rooster constellation — Rooster constellation
   — Fantastic cocktail — Fantastic cocktail
   — Snow Bursts (Greeting Card) — Snow Bursts (Greeting Card)
   — A fire in a castle — A fire in a castle

 

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