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Tutorial: AKVIS LightShop

Modifiers

 

You can apply a modifier to any light effect element or a group of them. There are 9 different modifiers in the program and they can be applied to an element or a group of elements in any combination or order.

  • Add a modifier

    To add a new modifier press New modifier and choose the appropriate modifier from the list. Then you should set parameters for the added modifier. Almost all modifier parameters are set with gliding scales.
    Addition of modifiers and changing their parameters influences the look of the element. All changes are immediately seen in the preview window to the right of the folders tree.

  • Select a modifier

    To choose a modifier click its name in the list. The line with the chosen modifier would be highlighted in grey.

  • Change the order of modifiers

    Using Up and Down buttons you can change the place of a modifier in the list. The pressing of Up moves a modifier one-step up. The pressing of Down moves a modifier one-step down.

  • Disable a modifier

    Only those modifiers from the list are applied to the element (a group of elements) that are enabled by an activated checkbox. If the checkbox is deactivated, the modifier would be disabled and not applied to the element.

  • Remove a modifier from the list

    To remove a modifier out of the list choose it and press Delete.

  • Show inherited modifiers

    The resulted look of an element is influenced not only by its own modifiers but also by the modifiers of its group and of all the parent groups. To reveal all the active modifiers in the list and see the resulted look of the element in the Preview window you should activate All checkbox.

The order in which modifiers are applied very strongly influences the result. For example, if you take the Rays element and apply modifiers Flower and Whirlpool to it in different order the two resulted light effects would look very differently.

In the first case, you apply the Flower modifier to the Rays element and then twist it into a whirlpool with the Whirlpool modifier.

In the second case, the Rays element is twisted into a whirlpool first, and only then you apply the Flower modifier to it.

In both cases, the initial Rays element and all the modifiers elements are absolutely the same but the final result is different.

The element Rays transformed with the Flower modifier first, then the Whirlpool modifier The element Rays transformed with the Whirlpool modifier first, then the Flower modifier
 
How It Works How It Works
   — Workspace — Workspace
   — Applying a Light Effect — Applying a Light Effect
   — Editing Light Effects — Editing Light Effects
   — Creating new light effects — Creating new light effects
   — Common parameters — Common parameters
   — Options — Options
Elements and Their Parameters Elements and Their Parameters
   — Blob — Blob
   — Ring — Ring
   — Rays — Rays
   — Stripe — Stripe
   — Particles — Particles
   — SpikeBall — SpikeBall
   — PolySpikeBall — PolySpikeBall
   — PhotonSpikeBall — PhotonSpikeBall
Modifiers Modifiers
   — Scale — Scale
   — Rotate — Rotate
   — Move — Move
   — Flower — Flower
   — Star — Star
   — Whirlpool — Whirlpool
   — MaskSector — MaskSector
   — Fractal — Fractal
   — Inferno — Inferno
Examples Examples
   — Thunder and Lightning — Thunder and Lightning
   — Firework over the City — Firework over the City
   — Rooster constellation — Rooster constellation
   — Fantastic cocktail — Fantastic cocktail
   — Snow Bursts (Greeting Card) — Snow Bursts (Greeting Card)
   — A fire in a castle — A fire in a castle

 

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