Flower
Flower modifier allows transforming an element into a flower: some points at the edges of the element are attracted to the light effect center, forming petals. The number of 'attraction' points depends on the Rays Parameter value.
The modifier has several properties:
- Rays - the number of petals of a flower;
|
|
| Rays = 5 |
Rays = 10 |
- Fineness – the degree of pointedness for the petals: the higher the property value, the sharper and thinner are the petals;
|
|
| Fineness = 20 |
Fineness = 140 |
- Inner Radius – the distance between the center of the element and the onset of the petals. The less is the value of this parameter, the closer are the petals to the center.
|
|
| Inner Radius=10 |
Inner Radius=70 |
If element center coincides with the light effect center, the petals are all equal and are evenly distributed around the center. If element center does not coincide with the light effect center, you get a very interesting result: the light effect edges get attracted to the center of the light effect and not to the element center.
|
|
Element center coincides with the center Of light effect |
Element center does not coincide with the center Of light effect |
Note! Not all elements can be transformed into a flower in their initial form. Or, to be more exact, you can apply the modifier but won't get flower petals as a result.
For example, application of this modifier to the Rays element will only result in some rays being shorter than the other is.
But if you apply Whirlpool modifier before applying Flower, the result is very interesting: first the rays will twist into a whirlpool and then the twisted rays will be transformed into a flower.
|