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Tutorial: AKVIS LightShop

Particles

 

Entschuldigung. Jetzt ist die Information nur auf Englisch vorhanden. Die deutsche Version wird bald veröffentlicht werden.

Particles element has a form of multiple particles spreading out of a single center. The number of particles, their size, color, and opacity are set with corresponding parameters. Particles forming the element are distributed randomly.

Ýëĺěĺíň Particles, âíĺříčé âčä č ďŕđŕěĺňđű

The Color of the particles is set on a gradient line that has two white sliders initially. The left slider represents the color in the center of the element, the right slider - the edge color, with soft transitions between them.

To change a slider color you should double-click on it with the left mouse button and choose a color from the Standard color selection dialog box. You can add an infinite number of intermediate sliders and set a color to each of them.

Çŕäŕíčĺ öâĺňŕ

The Size parameter sets the size of the Particles element as a percent of the minimal image size (width and height).
Size = 50% Size = 90%
Size = 50% Size = 90%

The Opacity parameter sets the opacity level of the light effect. The default value of the parameter is 100% that corresponds to a solid Rays element. The less is the parameter value the more transparent is the element. With Opacity =0% the element is completely transparent.
Opacity = 60% Opacity = 100%
Opacity = 60% Opacity = 100%

Particle Count sets the number of luminous particles in the element. Maximum particle number is 500.
Particle count = 50 Particle count = 150
Particle count = 50 Particle count = 150

Particle Size sets the maximum particle size.
Particle size = 20% Particle size = 50%
Particle size = 20% Particle size = 50%

Random seed. This number is a starting number for the random-number generator. This parameter is set within the range of 0 to 9999; every number produces a unique distribution of the particles within the element.
Random seed = 1466 Random seed = 5013 Random seed = 8005
Random seed = 1466 Random seed = 5013 Random seed = 8005

 
Vorgehensweise Vorgehensweise
   — Arbeitsbereich — Arbeitsbereich
   — Lichteffekt anwenden — Lichteffekt anwenden
   — Lichteffekt bearbeiten — Lichteffekt bearbeiten
   — Neuen Lichteffekt erstellen — Neuen Lichteffekt erstellen
   — Gesamtparameter — Gesamtparameter
   — Options — Options
Elemente und ihre Parameter Elemente und ihre Parameter
   — Blob — Blob
   — Ring — Ring
   — Rays — Rays
   — Stripe — Stripe
   — Particles — Particles
   — SpikeBall — SpikeBall
   — PolySpikeBall — PolySpikeBall
   — PhotonSpikeBall — PhotonSpikeBall
Modifiers Modifiers
   — Scale — Scale
   — Rotate — Rotate
   — Move — Move
   — Flower — Flower
   — Star — Star
   — Whirlpool — Whirlpool
   — MaskSector — MaskSector
   — Fractal — Fractal
   — Inferno — Inferno
Beispiele Beispiele

 

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