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Tutorial: AKVIS LightShop

PhotonSpikeBall

 

Entschuldigung. Jetzt ist die Information nur auf Englisch vorhanden. Die deutsche Version wird bald veröffentlicht werden.

PhotonSpikeBall is an element in a form of beams of light coming out of a single center.

Ýëĺěĺíň PhotonSpikeBall, âíĺříčé âčä č ďŕđŕěĺňđű

The Color of the PhotonSpikeBall is set on a gradient line that has two white sliders initially. The left slider represents the color in the center of the element, the right slider - the edge color, with soft transitions between them.

To change a slider color you should double-click on it with the left mouse button and choose a color from the Standard color selection dialog box. You can add an infinite number of intermediate sliders and set a color to each of them.

Çŕäŕíčĺ öâĺňŕ

The Size parameter sets the size of PhotonSpikeBall element as a percentage of the minimal image size, so that the element applied to the image at 100% Size would fit in.
Size = 40% Size = 100%
Size = 40% Size = 100%

The Opacity parameter sets the opacity level of the light effect. The default value of the parameter is 100% that corresponds to a solid PhotonSpikeBall element. The less is the parameter value the more transparent the element would be. With Opacity =0% the element is completely transparent.
Opacity = 50% Opacity = 100%
Opacity = 50% Opacity = 100%

The Rays count parameter sets the number of rays in the element.
Rays count = 15 Rays count = 70
Rays count = 15 Rays count = 70

The Random size sets the spikes length diapason. With the diapason set to zero all spikes have the same maximum size. When Random size is 50% the length randomly varies between the half and the whole length. With Random Size at 100% the length of the spikes randomly varies between the zero and the whole length.
Random size = 0% Random size = 95%
Random size = 0% Random size = 95%

The Random seed is the starting number for the random-number generator. This parameter is set within the range of 0 to 9999; every number produces a unique distribution of rayss within the element.
Random seed = 1084 Random seed = 2897 Random seed = 7564
Random seed = 1084 Random seed = 2897 Random seed = 7564

 
Vorgehensweise Vorgehensweise
   — Arbeitsbereich — Arbeitsbereich
   — Lichteffekt anwenden — Lichteffekt anwenden
   — Lichteffekt bearbeiten — Lichteffekt bearbeiten
   — Neuen Lichteffekt erstellen — Neuen Lichteffekt erstellen
   — Gesamtparameter — Gesamtparameter
   — Options — Options
Elemente und ihre Parameter Elemente und ihre Parameter
   — Blob — Blob
   — Ring — Ring
   — Rays — Rays
   — Stripe — Stripe
   — Particles — Particles
   — SpikeBall — SpikeBall
   — PolySpikeBall — PolySpikeBall
   — PhotonSpikeBall — PhotonSpikeBall
Modifiers Modifiers
   — Scale — Scale
   — Rotate — Rotate
   — Move — Move
   — Flower — Flower
   — Star — Star
   — Whirlpool — Whirlpool
   — MaskSector — MaskSector
   — Fractal — Fractal
   — Inferno — Inferno
Beispiele Beispiele

 

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