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Tutorial: AKVIS LightShop

Fractal

 

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Fractal modifier helps to deform an element in a random way by fractal transformations.

The Blob element The Blob element transformed with the Fractal modifier

The modifier has several parameters:

Amount - maximum displacement of a point from its starting position.
Amount = 10% Amount = 40% Amount = 80%
Amount = 10% Amount = 40% Amount = 80%

Turbulence - maximum turn of a displaced point from its starting position.
Turbulence = 5 Turbulence = 15 Turbulence = 25
Turbulence = 5 Turbulence = 15 Turbulence = 25

Seed - this number is a starting number for a random-number generator. This parameter is set within the range of 0 to 9999; every number produces a unique deformation.
Seed = 0 Seed = 5196 Seed = 9509
Seed = 0 Seed = 5196 Seed = 9509

Frequency – the frequency of deformations.
Frequency = 5% Frequency = 20% Frequency = 50%
Frequency = 5% Frequency = 20% Frequency = 50%

Detail – whirling lines complexity.
Detail = 1 Detail = 3 Detail = 6
Detail = 1 Detail = 3 Detail = 6

Harmonic scale – transformations ranging.
Harmonic scale = 10% Harmonic scale = 50% Harmonic scale = 90%
Harmonic scale = 10% Harmonic scale = 50% Harmonic scale = 90%

Smoothness – detail flatness.
Smoothness = 10% Smoothness = 50% Smoothness = 90%
Smoothness = 10% Smoothness = 50% Smoothness = 90%

 
Come funziona Come funziona
Esempi Esempi

 

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