PhotonSpikeBall Esta información está disponible solamente en inglés. La version en español aparecerá pronto.
PhotonSpikeBall is an element in a form of beams of light coming out of a single center.
The Color of the PhotonSpikeBall is set on a gradient line that has two white sliders initially. The left slider represents the color in the center of the element, the right slider - the edge color, with soft transitions between them.
To change a slider color you should double-click on it with the left mouse button and choose a color from the Standard color selection dialog box. You can add an infinite number of intermediate sliders and set a color to each of them.
The Size parameter sets the size of PhotonSpikeBall element as a percentage of the minimal image size, so that the element applied to the image at 100% Size would fit in.
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| Size = 40% |
Size = 100% |
The Opacity parameter sets the opacity level of the light effect. The default value of the parameter is 100% that corresponds to a solid PhotonSpikeBall element. The less is the parameter value the more transparent the element would be. With Opacity =0% the element is completely transparent.
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| Opacity = 50% |
Opacity = 100% |
The Rays count parameter sets the number of rays in the element.
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| Rays count = 15 |
Rays count = 70 |
The Random size sets the spikes length diapason. With the diapason set to zero all spikes have the same maximum size. When Random size is 50% the length randomly varies between the half and the whole length. With Random Size at 100% the length of the spikes randomly varies between the zero and the whole length.
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| Random size = 0% |
Random size = 95% |
The Random seed is the starting number for the random-number generator. This parameter is set within the range of 0 to 9999; every number produces a unique distribution of rayss within the element.
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| Random seed = 1084 |
Random seed = 2897 |
Random seed = 7564 |
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