Inferno Esta información está disponible solamente en inglés. La version española aparecerá pronto.
Inferno modifier imposes grey scale noise onto an element; this gives an imitation of clouds, smoke, or fog.
The modifier has the following properties:
The parameter Level sets the range of the element transparency, 0% – element is not visible, 100% – element is solid.
With Level less than 50%, the element transparency changes from 0 to this value. For example, if Level=30%, the transparency will be changing within the range of 0 to 30%.
With Level = 50%, the transparency will be changing within the range of 0 to 50%.
With Level more than 50%, the tranparancy of the element is changing withing the range of Level-10% to 100%. For example, if Level=80%, the transparency of the element varies from 80-10=70% to 100%.
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| Level = 30% |
Level = 50% |
Level = 80% |
The parameter Seed sets the starting number for the random-number generator. It can be any number between 0 and 9999; every number produces a unique noise pattern.
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| Seed = 0 |
Seed = 2941 |
Seed = 7842 |
The parameter Frequency sets the frequency of distortions.
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| Frequency = 5% |
Frequency = 30% |
Frequency = 70% |
The parameter Detail defines the noise complexity.
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| Detail = 1 |
Detail = 3 |
Detail = 7 |
The parameter Harmonic Scale defines the range of transformations.
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| Harmonic scale = 10% |
Harmonic scale = 50% |
Harmonic scale = 100% |
The parameter Smoothness sets the detail flatness.
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| Smoothness = 10% |
Smoothness = 50% |
Smoothness = 100% |
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